• CodeSpells on Steam Early Access

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Multiplayer Mini-Teaser 1

Adrian and I had fun testing multiplayer object summoning this morning.  (The GIFs take forever to load. SORRY!)

Summoning Logs

LogSpawn

Summoning Rocks

RockSpawn

 

Playing with Fire and Pretty Colors

Fire

Water Log surfing at night

WaterLogs

Development Update #18

CodeSpells Multiplayer mode is coming!! This was the first time we’ve ever showcased multiple wizards in one world:

 

Development Update #17

In case you missed last night’s CodeSpells game development update, check out the recording on Youtube:

The CodeSpells developers gave us a sneak peek at the Kickstarter backer staffs, new Documentation available in-game, and new enemies that are right around the corner! Several of these new features will be released later THIS WEEK on Steam!

Don’t forget to follow us on Twitter & Facebook to get the latest CodeSpells news~!

Development Update #16

In this monthly update we explored new fire features, new video recording features, and talked a little about the future of multiplayer!

Development Update #15

Thank you to the CodeSpells community for supporting development by inspiring us with your amazing spell creations, sharing your creations with the community, and even helping us keep our¬†documentation up-to-date! Y’all rock!

Development Update #14

The spell UI has received some much needed attention lately, but look out for air magic and multiplayer mode in the coming months! Happy holidays everybody!

Development Update #13

We worked this month on revamping the spell UI! Also, there’s a fun sneak peak at the digital artbook going out to backers later this month…

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